TNTVoxelPlayground
Blast planning

TNT Voxel Playground Blast Setup Planner

The old route name is retained for link continuity. This game does not use a verified squad system here; use the page to plan one repeatable TNT layout instead.

1. Fix the test area

Choose flat ground, a wall, or a mountain face. Reuse the same starting surface for the comparison.

2. Record TNT and trigger

Write down TNT type, count, spacing, and whether you used the four-second Flint and Steel fuse or the all-at-once Detonator.

3. Change one variable

Compare crater width, depth, spread, or visible effect. Do not change TNT type, count, and trigger in the same comparison.

Related pages

Plan with better game context