TNT roles
Use standard TNT as a timing baseline, Cluster for spread observations, Drilling for depth tests, Paint for its visible effect, and Lava TNT as an update-specific effect test.
TNT roles, trigger choices, chain layouts, terrain variables, and repeatable blast setup reference.
TNT roles, trigger choices, chain layouts, terrain variables, and repeatable blast setup reference.
Use these notes while you play, then follow the related pages for codes, rankings, tools, or route-specific help.
Use standard TNT as a timing baseline, Cluster for spread observations, Drilling for depth tests, Paint for its visible effect, and Lava TNT as an update-specific effect test.
Use Flint and Steel when fuse timing is part of the test; use the Detonator when the goal is to compare a simultaneous placed-TNT setup.
Change one variable at a time: TNT type, count, spacing, trigger, or terrain. Record the visible outcome before scaling.
Wiki pages should point players toward the practical pages that explain what to claim, compare, build, or check next.
Return to the reference hub for updates, tools, entities, and source notes. TNT Voxel Playground wiki